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37930 games · 24 device profiles

Pocket friendly

Great on small handhelds

High-scoring games for compact 4:3 screens and d-pad controls.

Pick up and play

Great for short sessions

Friendly save systems and natural stopping points.

God of War: Chains of Olympus cover

God of War: Chains of Olympus

2008 · Action, Adventure, Hack and slash/Beat 'em up

Kratos makes his inaugural appearance on a portable gaming platform in the third instalment of the God of War series. Chains of Olympus serves as a prequel, unfolding its narrative a decade before the events in the original God of War. While retaining the familiar gameplay dynamics of its predecessors, subtle modifications enhance the overall experience. Kratos embarks on a journey through various levels, engaging in relentless combat against foes and formidable bosses, deciphering puzzles based on manipulating boxes, and participating in quick-time events. Throughout his odyssey, he amasses red orbs to fortify his weapons and abilities, secures Gorgon eyeballs to augment his health, and acquires Phoenix feathers to amplify his magical prowess. The game's controls underwent refinement to harmonize with the reduced button configuration of the PSP. Dodging, for instance, now necessitates the utilization of both shoulder buttons and the analogue stick. The iconic Blades of Chaos, synonymous with the God of War series, make a return, accompanied by an array of new weapons and magical spells such as the Sun Shield, Efreet spell, and Light of Dawn. The narrative unfolds as the Gods dispatch Kratos to the city of Attica, charging him with the defence against an encroaching Persian army. However, as Morpheus unleashes chaos, Kratos finds himself compelled to harness his formidable powers to once again rescue the world from impending doom.

≈ 6 hours

Super Metroid cover

Super Metroid

1994 · Action, Adventure, Platform, Shooter

The Space Pirates, merciless agents of the evil Mother Brain, have stolen the last Metroid from a research station, and once again Mother Brain threatens the safety of the galaxy! Samus Aran must don her awesome array of high-tech weaponry to retrieve the deadly Metroid hidden deep within the cave-riddled planet Zebes. Super Metroid features excellent graphics, with a huge variety of enemies and worlds to explore. The side-view action will be familiar to many players, only now there are new weapons and items, including the Grappling Beam, which allows Samus to swing across large chasms, and the X-Ray Scope, which reveals secret passages.

≈ 8 hours

Clock Tower 3 cover

Clock Tower 3

2002 · Adventure

Clock Tower 3 is a survival horror video game co-developed by Capcom and Sunsoft for the PlayStation 2. Released in 2002, it is the fourth installment in the Clock Tower series, and the first and only video game directed by Japanese film director Kinji Fukasaku. The plot and characters have very little relation with the previous Clock Tower games. The story follows 14-year-old Alyssa Hamilton who is part of a family lineage of female warriors who travel through time to defeat evil spirits. Alyssa travels from her time in 2003 London to the 1940s and 1960s in order to defeat these "Entities" and bring peace to troubled souls.

≈ 9 hours

Castlevania: Symphony of the Night cover

Castlevania: Symphony of the Night

1997 · Action, Adventure, Platform, Role-playing (RPG)

Having been awoken from his eternal slumber by the reappearance of Castlevania, Alucard must once again face the evil minions of darkness. Use your vampiric powers, along with weapons, potions, and other magical relics to change the tide of battle. A mixture of platform and role-playing action with many hidden areas and secrets. Can you discover them all?

≈ 9 hours

Achievement hunters

RetroAchievements-compatible

Complete releases with community achievement support.

Advance Wars cover

Advance Wars

2001 · Simulator, Strategy, Tactical, Turn-based strategy (TBS)

Just because this battle fits in the palm of your hand doesn't mean the stakes are small. On the contrary, this all-or-nothing fight will have you accessing guns, grenades, launchers, and weaponry of all sorts. Players assume command of an army that's out to reclaim a world that's been broken up by warring factions. The battle map is essentially a grid, and moving units is like moving chess pieces on a board -- each of the units can move a specific amount of spaces within this grid, and can only attack at a certain distance from specific enemies. Advance Wars features more than 115 maps, a map editor, head-to-head play via link cable, and an easy-to-understand tutorial mode for beginners.

≈ 22 hours

Advance Wars: Dual Strike cover

Advance Wars: Dual Strike

2005 · Simulator, Strategy, Tactical, Turn-based strategy (TBS)

Advance Wars: Dual Strike is the third installment in the Advance Wars series (first on DS media). Advance Wars is the international title of the Wars video game series, which dates back to the Family Computer game Famicom Wars in 1988. The storyline is a continuation of the previous series and is set in the new location of Omega Land. Black Hole has returned under the leadership of a new commander who seeks to give himself eternal life by draining the energy of Omega Land. The Allied Nations struggle to overcome this threat and are eventually joined by several former Black Hole commanding officers in an effort to save the land.

≈ 25 hours

Azure Dreams cover

Azure Dreams

1997 · RPG, Role-playing (RPG)

The game offers a lot of choice in respect to how individual players wish to play. The main focus of the game is entering the tower and destroying its denizens, collecting treasure and monster eggs to hatch into familiars. Each monster has hidden spells, unique traits, and abilities. Koh can also improve the town, along with decorating his home.

≈ 25 hours

Blast Corps cover

Blast Corps

1997 · Puzzle, Tactical

Blast Corps is a 1997 video game for the Nintendo 64 developed by Rare and published by Nintendo. Destroy a series of buildings or objects using a variety of unique demolition vehicles, in order to mainly clear a path for trucks carrying defective nuclear missiles.

≈ 8 hours

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